AI Insights · Timothy · July 2022
Top 5 Wild West Games Performance in the US, Q2 2022
Discover the download, revenue, and active user trends for the top 5 Wild West games on a unified platform in the United States during Q2 2022.
In Q2 2022, the top 5 Wild West games in the United States showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s metrics, based on data from Sensor Tower.
Western Sniper: Wild West FPS by CASUAL AZUR GAMES saw a significant increase in weekly downloads, starting from 37.8K at the end of March and peaking at 68.1K in mid-June. Weekly active users also showed a positive trend, rising from 43.7K to a high of 90.1K in mid-June before ending the quarter at 76.6K.
Westland Survival: Cowboy Game from Helio Games had a steady weekly revenue, starting at around $55K and fluctuating slightly before peaking at $57.8K in the last week of June. Downloads were relatively stable, with a notable increase from 8.9K at the end of March to 15.4K by mid-June. Active users showed a similar upward trend, increasing from 40.3K to a high of 54K in early June before ending the quarter at 46.1K.
West Game by LeyiGames experienced fluctuating weekly revenue, starting at $937K, peaking at $982K in late April, and then gradually decreasing to $718K by the end of June. Weekly downloads showed a downward trend, decreasing from 13.8K at the end of March to 6.9K by the end of June. Active users also declined, starting at 83.9K and dropping to 55.4K by the end of the quarter.
Gumslinger from Itatake had modest weekly revenue throughout the quarter, peaking at $1.7K in late April. Weekly downloads started at 8.3K and saw a significant spike to 32.3K in early June before returning to 6.7K by the end of the month. Active users mirrored this trend, with a notable increase to 45.4K in early June before settling at 16.5K by the end of June.
West Gunfighter by Candy Mobile maintained relatively stable metrics, with weekly revenue peaking at $152 in early May. Downloads were consistent, ranging from 3.2K to 4.5K throughout the quarter. Active users remained steady, hovering around 107K for most of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.